In this paper, we address the problem of monocular 3D human reconstruction with an acute focus on the challenge of recovering person-specific facial geometry as well as suppressing surface noise, specifically addressing the issue of false geometrical variations caused by textural edges. Most of the existing state-of-the-art methods in this domain fail to address these challenges. More specifically, we propose to integrate facial and wrinkle map priors in a learning-based framework to improve the quality of full-body 3D reconstruction from monocular images. By incorporating facial prior, we recover person-specific identity unlike many of the existing methods which rely on parametric shape models. Similarly, the wrinkle map prior enables our network to alleviate the challenge of false geometrical variations caused by high-frequency textural details present in the input image. We evaluate our method on publicly available datasets & in-the-wild internet images with loose clothing and report superior performance both qualitatively and quantitatively when compared with SOTA methods. © 2022 ACM.