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Free-roam virtual reality: A new avenue for gaming
Published in Springer Science and Business Media Deutschland GmbH
2022
Volume: 998
   
Pages: 29 - 34
Abstract
Recent coronavirus pandemic has restricted people’s movement. This has resulted in people spending more time indoors, and quite often, in pursuits like streaming and/or gaming. Traditional gaming often requires the users to sit for hours in front of a screen. This makes the practice unhealthy, and at the same time, makes it relatively less social. Free-roam gaming is a new form of gaming that utilizes virtual reality (VR) techniques to create an environment in which the user feels present. In free-roam gaming, a camera captures users’ movements and converts into gaming actions in the game. Generally such free-roam games are conducted in large spaces to allow for free movement, and thus, allow a group of users to play the same simultaneously. This chapter explores the free-roam VR games via a case study of Zero Latency and the potential of such VR games in dealing with the isolation caused by the coronavirus pandemic. © 2022, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
About the journal
JournalData powered by TypesetAdvances in Augmented Reality and Virtual Reality
PublisherData powered by TypesetSpringer Science and Business Media Deutschland GmbH
ISSN1860949X
Open AccessNo